A DAY WITH A SCIENTIST
Aim
The aim of this hands-on,
extended learning program is to accelerate the understanding, further arouse
the curiosity, stimulate the imagination, and foster the creative-thinking
and problem-solving abilities of students.
Opportunities
Students will experience
a number of miscellaneous demonstrations aimed at encouraging them
to make predictions, to hypothesise, and to develop explanations and fostering
a keen interest in phenomena around them.
They may hear science songs,
be invited to write science poetry, complete a crossword to
revise main ideas, do physical exercises to increase their energy
and improve learning, enter a quiz to win a prize, and carry out a
range of experiments (many new ones each year) that may include:
- solving mysteries and problems
using forensic science (e.g., chemical tests, chromatography, fingerprinting) and creative
thinking,
- making slime, a weather
indicator, fire alarm, electric motor, warm water fountain, rainbow, battery,
siphon, fire extinguisher, telescope, softdrink bottle, whirly seed, balancing
toy, a screamer, and electric circuits,
- being fascinated by magic
writing, the collapsing can, mysteriously rising water, magic beaker, plastic
bag air lift, floating card, telepathic student, magic candle, memory wire,
amazing windbag, inverting pop top, self-siphoning gel, multiple collision
accelerator, decision balls, disappearing cup, magic finger, confused balloons,
the cups and the balloon, their blind spot, persistence of vision, yip-yip
stick, tornado tube, gender indicator, jumping pencil, magic teaspoon, frustrating
papers, and rocket,
- studying hot air currents,
the misbehaving superball, uncontrollable foot, effects of pulleys, floating
and sinking, immiscible liquids, acid/base indicator, compressed air water
fountain, capillary action, soft and hard water, obedient string, the greenhouse
effect, cooling effect of breezes, the burning candle problem, location
of nerve endings, effect of oil spill on birds, how shape affects strength,
flames, falling objects, fortune fish, sound waves, balance, taste and smell,
colour and heating, a new fuel, effects of air pressure, and the magic sand
wand,
- experiencing spectacular
chemical reactions, coloured flames, and explosions, optical illusions, volcano,
the effect of “invisible glue,” heat sensitive crystals, curious knots, curving
tape, effects of UV light, talking cups, sound beats, magic wheel, and a giant
solar bag, and
- purifying water, separating
substances, spray painting, tying a knot in water, classifying rocks and minerals,
using steam power and solar oven, hearing cannon fire, testing for UV light,
understanding blue skies and red sunsets, measuring reaction time, burning
fabrics, focussing light rays, racing tin cans, boiling warm water, eating
astronaut food, “smelling” money, and operating a stunt plane.
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